Post-processing of Vitual Reality. The Digital Nightmare.
- Quabbling Quill | Written
- May 13, 2017
- 2 min read
Written for www.yellowandgray.com
Virtual reality, being a modern-age visual experience, has clearly out beaten theatre and movies. Probably, on the verge of becoming a psychological cure for depression and anxiety, this is a breakthrough, science always fantasised. A simple device that can tear the reality that you are living in, demands experts working on their screens for endless hours, cracking the correct code of dismantling your world and creating a new one. After 50 years of screen time since Ivan Sutherland built the first HMD, VR is becoming the next super-power. To become a Digital God is for the chosen techie, who can get the post-production right.

Are you the one? Top 3 challenges in creating a perfect 3D world,
The first step
For a satisfying 3D experience, you need to clear the first criteria. A user’s sense of belonging to the world you have created. The reality in his device ought to be loud and clear which entails minute edits without altering a user’s experience. Pixelated attention can save you from being busted. Else, it is GAME OVER. Transition of shots, fading of imagery and length of each cut enhances the walkthrough.
Futuristic visualizers have taken the sense of hearing, smell and touch into your screens. Though the visuals play the dominating feature of VR, nailing on the the right audio level, sensory touch & vibration can transport your virtual visitor, out of their living room to your fantasy world. Screwing up on any of these elements can wreck the user experience deeming the experience unreal. Versatile sound artists, binaural mixing and mastering adobe suite are merely pre-requisites
The 5 devils of post-processing are saving the files, stitching the shots, adding VFX, colour grading and encoding. Each mantra needs to be followed meticulously to avoid any glitch in your virtual reality and for a wholesome teleportation. All of it, require one quality which is visualising the entire experience while work-in-progress. Starting from the deletion of your virtual crew until the final equirectangular result, you need to be omni-present;
working inside the stimulation you have created and outside of it.
Maybe God took 7 days to create our world, but a virtual world will take a lot longer than that.





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